New Colmaris
New Colmaris is a loose republic made up of island territories and united skytides that all shared a common ancestry prior to the Ancient Breaking, giving the region a common ancestor, which has reunited itself since the dawn of the age of flight in the aftermath of the First Skies War. By the time of the Age of Rediscovery, the nation was more or less entirely reunified and had been for some time.
The Skies and their sailing is deeply central to the lives and culture of the New Colmari people, so much so that their terminology, navigational conventions, techniques, and technologies have more or less become ubiquitous. Their small land mass and the fact that the nation consists of several divergent skytides has made them adopt sailing to a high standard, relying heavily on airships even before the proliferation of the heartballast device.
New Colmaris could be seen as a loose federation of slightly more tight-knit tidal republics, convening its federal offices only when made practical by the tides. While this has hampered them in terms of being a geopolitical power, they are vital to the overall Colmaris economy and their Mayors and Governors command high respect wherever they go. The federation has a parliamentary body, the Congress of Tollen, whose President in Congress could be seen as the head of the New Colmaris state and is certainly the head of government.
Etymology
Colmaris is the Colmari word for "the world" or "the lands of the people"; New Colmaris is simply "The New Place We Live" or "The New World".
History
See Also: History of New Colmaris
Pre-Breaking
Prior to the Ancient Breaking the Colmari ancestor culture had a common cultural identity and shared language, and to some limited extent even much of their records have survived the disaster in the form of archeological findings made during the Age of Rediscovery.
Three Cities
Within a century after the Ancient Breaking, the three oldest and most sifnificant cities in New Colmaris, being Tollen, Valley Bay and Dewpoint, had all been established on their respective islands. These early New Colmari communities were supported by primative airships that relied on the buoyancy of irongas, a flammable gas that could be produced by pouring certain acids onto the shavings of iron metal. It was at about this time that the Cartographers' Guild was founded in Tollen, in 124 YS.
Tollen Conference and the Republic of New Colmaris
In 324 YS, at the outbreak of the First Skies War, representatives of the seperate congresses of the republics of Tollen, Valley Bay, Dewpoint and Pivot gathered at Tollen and began a series of conferences that concluded with the Fifth of the Crab Declaration and the ratification of the constitution of a Federal Republic of New Colmaris, with Tollen as the seat of that federal government. The main driving factor of the decision to Federate was concern over the warlike nature of the then-kingdom of Trevult and the Feng Empire.
This was followed by several years of hurried diplomatic activity, during which the New Colmaris quickly ratified trade and neutrality agreements with the two powers, as well as the Sultanate of Gerb.
Colmari Ubiquity
Since federation, the New Colmari have actively pursued economic, social, and scholarly cooperation with the other nations of Colmaris, to such a degree that many of their customs, aeronautical terminology, technologies, and even institutions are ubiquitous on Colmaris. No better example of this exists than the Cartographers' Guild, an independent corporate entity with offices in every noteworthy harbour worldwide, dealing in updated charts and reference materials, the certification of sailors in matters pertaining to navigation and astrology, and trading in information, including lucerative freelance shipping contracts.
Geography
New Colmaris controls a reasonably large degree of landmass, but is composed entirely of relatively small islands, which was the impetus behind their early and enthusiastic pursuit of airships and their ongoing mastery of the trades of sail.
Skytides
There are four major skytides in New Comaris, each representing archipelagos of up to a dozen islands, and each named for their major city: Tollen Skytide, Valley Bay Skytide, Dewpoint Skytide, and Pivot Skytide. These tides have largely divergent routes and come together roughly every nine months before diverging again.
Climate
Biodiversity
Government and Politics
Law
Foreign Relations and Military
Provinces and Territories
Economy
Science and Technology
Use of Magic
Culture
Symbols
Cuisine
Literature
Visual Arts
Sports
Heritage Traits (Tarnished Tale))
"Come on, gentlemen, lead your shots, this isn't hard. We have math for this!"
- Almost every Trevultine Gunnery Officer
This article or section alludes to information that is under active development and subject to change.
Primary Trait
All Trevultines have the Yellow Stars (Heritage Trait) property by default.
Secondary Trait Options
A Trevultine character may select any one of the following secondary heritage traits:
- Lundesite Heart (Heritage Trait) - you possess a natural aptitude for modern technologies and have one automatic boon on repair checks made to repair steam-powered or electrical equipment.
- Noble Bearing (Heritage Trait) - whether legitimate or illegitimate, you cannot deny the noble blood that runs in your veins, and others see this readily in you. You have one automatic boon on social skills checks made outside the heat of battle.
- Street Savvy (Heritage Trait) - regardless of your upbringing, the ancestral memory of the lowest of the commoner class is imprinted upon you. Based on a permanent selection made when you take this trait, you will recieve a permanent boon to one skill relevant to urban survival in the slums of Trevultum's poorest districts.
Additionally, a Trevultine player character may eschew any of the above heritage-unique traits to take the Sign's Minor Blessing (Heritage Trait) secondary heritage trait instead. This is a rare property and should not be assigned to NPCs except perhaps major plot-drivers.