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	<id>https://skies.zadammac.ca/index.php?action=history&amp;feed=atom&amp;title=Nations</id>
	<title>Nations - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://skies.zadammac.ca/index.php?action=history&amp;feed=atom&amp;title=Nations"/>
	<link rel="alternate" type="text/html" href="https://skies.zadammac.ca/index.php?title=Nations&amp;action=history"/>
	<updated>2026-05-31T08:13:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://skies.zadammac.ca/index.php?title=Nations&amp;diff=8&amp;oldid=prev</id>
		<title>Zadammac at 12:45, 16 January 2023</title>
		<link rel="alternate" type="text/html" href="https://skies.zadammac.ca/index.php?title=Nations&amp;diff=8&amp;oldid=prev"/>
		<updated>2023-01-16T12:45:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:45, 16 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five nations in [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coldmaris&lt;/del&gt;]] that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a [[Tarnished Tale | heritage]] for the purposes of character creation. In no particular order, they are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five nations in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colmaris&lt;/ins&gt;]] that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a [[Tarnished Tale | heritage]] for the purposes of character creation. In no particular order, they are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Trevult Imperium]], a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance. They are also known best globally as the nation which first codified the [[Zodiac]] and for being experts in the working of [[magic]] more generally.;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Trevult Imperium]], a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance. They are also known best globally as the nation which first codified the [[Zodiac]] and for being experts in the working of [[magic]] more generally.;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[New &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coldmaris&lt;/del&gt;]] is a lose republic of island territories that all shared a common pre-Breaking ancestor culture, and since re-establishing contact with each other have chosen to rekindle their ancestral alliances. They are seen as civilized and hardworking, and are perhaps the pre-eminent culture in terms of sheer [[airships | sailing]] capability. Many New &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coldmaris &lt;/del&gt;standards and institutions underpin the terminology and techniques of sailing; they are most famous, of course, for their ubiquitous [[Cartographers&amp;#039; Guild]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[New &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colmaris&lt;/ins&gt;]] is a lose republic of island territories that all shared a common pre-Breaking ancestor culture, and since re-establishing contact with each other have chosen to rekindle their ancestral alliances. They are seen as civilized and hardworking, and are perhaps the pre-eminent culture in terms of sheer [[airships | sailing]] capability. Many New &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colmaris &lt;/ins&gt;standards and institutions underpin the terminology and techniques of sailing; they are most famous, of course, for their ubiquitous [[Cartographers&amp;#039; Guild]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Feng Empire]] is a culture that has specialized in adapting to their surroundings and to the constant state of change Coldmaris imposes upon them. Their territory is largely peripheral to that of the Trevult and New &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coldmaris &lt;/del&gt;cultures, but has an ancient history, rooted in a half-legendary and half-historical war fought fairly shortly after [[the Ancient Breaking]]. It&amp;#039;s believed that the Feng first discovered [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coldmaris &lt;/del&gt;Lodestone]] and developed the earliest post-breaking airships.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Feng Empire]] is a culture that has specialized in adapting to their surroundings and to the constant state of change Coldmaris imposes upon them. Their territory is largely peripheral to that of the Trevult and New &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colmaris &lt;/ins&gt;cultures, but has an ancient history, rooted in a half-legendary and half-historical war fought fairly shortly after [[the Ancient Breaking]]. It&amp;#039;s believed that the Feng first discovered [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colmaris &lt;/ins&gt;Lodestone]] and developed the earliest post-breaking airships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Sultunate of Gerb]] is an additional culture heavily invested in trade, and organized chiefly around their most magnificent holding, the city of [[Gerb]]. They are heavily enriched by having territories rich in the mineral [[Lundesite]], which is a powerful alchemical reagent and power source, essential for many modern technologies. They are frequent trade partners - and equally, frequently at war with - the Trevult Empire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Sultunate of Gerb]] is an additional culture heavily invested in trade, and organized chiefly around their most magnificent holding, the city of [[Gerb]]. They are heavily enriched by having territories rich in the mineral [[Lundesite]], which is a powerful alchemical reagent and power source, essential for many modern technologies. They are frequent trade partners - and equally, frequently at war with - the Trevult Empire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Greatwind]] are an allied collection of islander communities, similar to the New &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coldmaris&lt;/del&gt;, but with so great an emphasis on individual freedoms and involvement in the collective efforts of their people that they could almost be considered an anarchic commune. Greatwind&amp;#039;s federated islands rarely hold their formation entirely and occasionally spring up in odd places based on the [[Skytides]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Greatwind]] are an allied collection of islander communities, similar to the New &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colmaris&lt;/ins&gt;, but with so great an emphasis on individual freedoms and involvement in the collective efforts of their people that they could almost be considered an anarchic commune. Greatwind&amp;#039;s federated islands rarely hold their formation entirely and occasionally spring up in odd places based on the [[Skytides]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, there are a few factions that constitute heritages in their own right, even if they aren&amp;#039;t seen as a proper nation-state anthropologically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, there are a few factions that constitute heritages in their own right, even if they aren&amp;#039;t seen as a proper nation-state anthropologically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Guild Lifers]] are persons deeply dedicated, in many cases even born into, the mission and lifestyle of the [[Cartographers Guild]]. While their ultimate heritage may be Trevultine, New &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coldmari&lt;/del&gt;, Fengjin, Gerban, or Greatwindian, they see themselves as members of the guild first and members of their nation second... a phenomenon made all the more strong by the ubiquitous nature of Guild offices and the cosmopolitan vision of the Guild itself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Guild Lifers]] are persons deeply dedicated, in many cases even born into, the mission and lifestyle of the [[Cartographers Guild]]. While their ultimate heritage may be Trevultine, New &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colmari&lt;/ins&gt;, Fengjin, Gerban, or Greatwindian, they see themselves as members of the guild first and members of their nation second... a phenomenon made all the more strong by the ubiquitous nature of Guild offices and the cosmopolitan vision of the Guild itself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Pirate Nation]] is a rarely-unified, hypothetical coalition of all [[pirate]] factions, usually used as a rhetorical instrument by nation-states, but tacitly acknowledged as a common interpretation of the nature of piracy by pirates themselves. Many pirates live by personal codes of honour that make mention of the vision of the pirate nation. Some even actively seek to create it, but the nature of piracy itself seeds enough mutual distrust that so far, no Pirate King has appeared.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Pirate Nation]] is a rarely-unified, hypothetical coalition of all [[pirate]] factions, usually used as a rhetorical instrument by nation-states, but tacitly acknowledged as a common interpretation of the nature of piracy by pirates themselves. Many pirates live by personal codes of honour that make mention of the vision of the pirate nation. Some even actively seek to create it, but the nature of piracy itself seeds enough mutual distrust that so far, no Pirate King has appeared.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, there are several pre-Breaking cultures that may need to be discussed; these are rarely appropriate to use as player Heritages.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, there are several pre-Breaking cultures that may need to be discussed; these are rarely appropriate to use as player Heritages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://skies.zadammac.ca/index.php?title=Nations&amp;diff=5&amp;oldid=prev</id>
		<title>Zadammac at 01:34, 16 January 2023</title>
		<link rel="alternate" type="text/html" href="https://skies.zadammac.ca/index.php?title=Nations&amp;diff=5&amp;oldid=prev"/>
		<updated>2023-01-16T01:34:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:34, 16 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five nations in [[Coldmaris]] that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a [[Tarnished Tale | heritage]] for the purposes of character creation. In no particular order, they are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five nations in [[Coldmaris]] that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a [[Tarnished Tale | heritage]] for the purposes of character creation. In no particular order, they are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Trevult Imperium]], a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Trevult Imperium]], a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They are also known best globally as the nation which first codified the [[Zodiac]] and for being experts in the working of [[magic]] more generally.&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[New Coldmaris]] is a lose republic of island territories that all shared a common pre-Breaking ancestor culture, and since re-establishing contact with each other have chosen to rekindle their ancestral alliances. They are seen as civilized and hardworking, and are perhaps the pre-eminent culture in terms of sheer [[airships | sailing]] capability. Many New Coldmaris standards and institutions underpin the terminology and techniques of sailing; they are most famous, of course, for their ubiquitous [[Cartographers&amp;#039; Guild]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[New Coldmaris]] is a lose republic of island territories that all shared a common pre-Breaking ancestor culture, and since re-establishing contact with each other have chosen to rekindle their ancestral alliances. They are seen as civilized and hardworking, and are perhaps the pre-eminent culture in terms of sheer [[airships | sailing]] capability. Many New Coldmaris standards and institutions underpin the terminology and techniques of sailing; they are most famous, of course, for their ubiquitous [[Cartographers&amp;#039; Guild]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Feng Empire]] is a culture that has specialized in adapting to their surroundings and to the constant state of change Coldmaris imposes upon them. Their territory is largely peripheral to that of the Trevult and New Coldmaris cultures, but has an ancient history, rooted in a half-legendary and half-historical war fought fairly shortly after [[the Ancient Breaking]]. It&amp;#039;s believed that the Feng first discovered [[Coldmaris Lodestone]] and developed the earliest post-breaking airships.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Feng Empire]] is a culture that has specialized in adapting to their surroundings and to the constant state of change Coldmaris imposes upon them. Their territory is largely peripheral to that of the Trevult and New Coldmaris cultures, but has an ancient history, rooted in a half-legendary and half-historical war fought fairly shortly after [[the Ancient Breaking]]. It&amp;#039;s believed that the Feng first discovered [[Coldmaris Lodestone]] and developed the earliest post-breaking airships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://skies.zadammac.ca/index.php?title=Nations&amp;diff=4&amp;oldid=prev</id>
		<title>Zadammac at 01:32, 16 January 2023</title>
		<link rel="alternate" type="text/html" href="https://skies.zadammac.ca/index.php?title=Nations&amp;diff=4&amp;oldid=prev"/>
		<updated>2023-01-16T01:32:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:32, 16 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five nations in [[Coldmaris]] that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a [[Tarnished Tale | heritage]] for the purposes of character creation. In no particular order, they are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five nations in [[Coldmaris]] that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a [[Tarnished Tale | heritage]] for the purposes of character creation. In no particular order, they are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Trevult &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Empire&lt;/del&gt;]], a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Trevult &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperium&lt;/ins&gt;]], a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[New Coldmaris]] is a lose republic of island territories that all shared a common pre-Breaking ancestor culture, and since re-establishing contact with each other have chosen to rekindle their ancestral alliances. They are seen as civilized and hardworking, and are perhaps the pre-eminent culture in terms of sheer [[airships | sailing]] capability. Many New Coldmaris standards and institutions underpin the terminology and techniques of sailing; they are most famous, of course, for their ubiquitous [[Cartographers&amp;#039; Guild]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[New Coldmaris]] is a lose republic of island territories that all shared a common pre-Breaking ancestor culture, and since re-establishing contact with each other have chosen to rekindle their ancestral alliances. They are seen as civilized and hardworking, and are perhaps the pre-eminent culture in terms of sheer [[airships | sailing]] capability. Many New Coldmaris standards and institutions underpin the terminology and techniques of sailing; they are most famous, of course, for their ubiquitous [[Cartographers&amp;#039; Guild]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Feng Empire]] is a culture that has specialized in adapting to their surroundings and to the constant state of change Coldmaris imposes upon them. Their territory is largely peripheral to that of the Trevult and New Coldmaris cultures, but has an ancient history, rooted in a half-legendary and half-historical war fought fairly shortly after [[the Ancient Breaking]]. It&amp;#039;s believed that the Feng first discovered [[Coldmaris Lodestone]] and developed the earliest post-breaking airships.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Feng Empire]] is a culture that has specialized in adapting to their surroundings and to the constant state of change Coldmaris imposes upon them. Their territory is largely peripheral to that of the Trevult and New Coldmaris cultures, but has an ancient history, rooted in a half-legendary and half-historical war fought fairly shortly after [[the Ancient Breaking]]. It&amp;#039;s believed that the Feng first discovered [[Coldmaris Lodestone]] and developed the earliest post-breaking airships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://skies.zadammac.ca/index.php?title=Nations&amp;diff=3&amp;oldid=prev</id>
		<title>Zadammac: Created page with &quot;There are five nations in Coldmaris that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a  heritage for the purposes of character creation. In no particular order, they are: * The Trevult Empire, a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance; * New Coldmar...&quot;</title>
		<link rel="alternate" type="text/html" href="https://skies.zadammac.ca/index.php?title=Nations&amp;diff=3&amp;oldid=prev"/>
		<updated>2023-01-16T01:32:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;There are five nations in &lt;a href=&quot;/index.php?title=Coldmaris&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Coldmaris (page does not exist)&quot;&gt;Coldmaris&lt;/a&gt; that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a &lt;a href=&quot;/index.php?title=Tarnished_Tale&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Tarnished Tale (page does not exist)&quot;&gt; heritage&lt;/a&gt; for the purposes of character creation. In no particular order, they are: * The &lt;a href=&quot;/index.php?title=Trevult_Empire&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Trevult Empire (page does not exist)&quot;&gt;Trevult Empire&lt;/a&gt;, a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance; * New Coldmar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There are five nations in [[Coldmaris]] that have territories whose formation is stable enough to be considered true nation-states, and membership in which can be considered a [[Tarnished Tale | heritage]] for the purposes of character creation. In no particular order, they are:&lt;br /&gt;
* The [[Trevult Empire]], a heriditary monarchy and perhaps the pinnacle nation in terms of their use of industrialization and the working of metals, which they have in abundance;&lt;br /&gt;
* [[New Coldmaris]] is a lose republic of island territories that all shared a common pre-Breaking ancestor culture, and since re-establishing contact with each other have chosen to rekindle their ancestral alliances. They are seen as civilized and hardworking, and are perhaps the pre-eminent culture in terms of sheer [[airships | sailing]] capability. Many New Coldmaris standards and institutions underpin the terminology and techniques of sailing; they are most famous, of course, for their ubiquitous [[Cartographers&amp;#039; Guild]].&lt;br /&gt;
* The [[Feng Empire]] is a culture that has specialized in adapting to their surroundings and to the constant state of change Coldmaris imposes upon them. Their territory is largely peripheral to that of the Trevult and New Coldmaris cultures, but has an ancient history, rooted in a half-legendary and half-historical war fought fairly shortly after [[the Ancient Breaking]]. It&amp;#039;s believed that the Feng first discovered [[Coldmaris Lodestone]] and developed the earliest post-breaking airships.&lt;br /&gt;
* The [[Sultunate of Gerb]] is an additional culture heavily invested in trade, and organized chiefly around their most magnificent holding, the city of [[Gerb]]. They are heavily enriched by having territories rich in the mineral [[Lundesite]], which is a powerful alchemical reagent and power source, essential for many modern technologies. They are frequent trade partners - and equally, frequently at war with - the Trevult Empire.&lt;br /&gt;
* The [[Greatwind]] are an allied collection of islander communities, similar to the New Coldmaris, but with so great an emphasis on individual freedoms and involvement in the collective efforts of their people that they could almost be considered an anarchic commune. Greatwind&amp;#039;s federated islands rarely hold their formation entirely and occasionally spring up in odd places based on the [[Skytides]].&lt;br /&gt;
&lt;br /&gt;
Additionally, there are a few factions that constitute heritages in their own right, even if they aren&amp;#039;t seen as a proper nation-state anthropologically.&lt;br /&gt;
* [[Guild Lifers]] are persons deeply dedicated, in many cases even born into, the mission and lifestyle of the [[Cartographers Guild]]. While their ultimate heritage may be Trevultine, New Coldmari, Fengjin, Gerban, or Greatwindian, they see themselves as members of the guild first and members of their nation second... a phenomenon made all the more strong by the ubiquitous nature of Guild offices and the cosmopolitan vision of the Guild itself.&lt;br /&gt;
* [[The Pirate Nation]] is a rarely-unified, hypothetical coalition of all [[pirate]] factions, usually used as a rhetorical instrument by nation-states, but tacitly acknowledged as a common interpretation of the nature of piracy by pirates themselves. Many pirates live by personal codes of honour that make mention of the vision of the pirate nation. Some even actively seek to create it, but the nature of piracy itself seeds enough mutual distrust that so far, no Pirate King has appeared.&lt;br /&gt;
&lt;br /&gt;
Additionally, there are several pre-Breaking cultures that may need to be discussed; these are rarely appropriate to use as player Heritages.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
</feed>