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    <title>Main Page</title>
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      <timestamp>2023-01-16T00:55:50Z</timestamp>
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      <text bytes="1768" sha1="frq6zu5t04u9ho061m4zrxcqdmvv0uv" xml:space="preserve">'''Stellarchs of the Tarnished Skies''' is a techno-fantasy campaign setting and prototype environment for the [[TarnishedTale TTRPG engine]]. Envisioning a world of [[airships]], high-handed [[piracy | pirates]], and astrological [[magic]], the setting presents game masters with a backdrop for court intrigue, high militarism, swashbuckling, dungeon delving, and sorcery in the world of Colmeris, a fantastic world ripped asunder by [[The Ancient Breaking]], leaving its continents and islands adrift through seemingly limitless skies.

By the [[The Age of Rediscovery | the present time period]] the setting focuses on, Colmeris has largely been resettled entirely, with its [[Nations | five major cultures]] more or less cooperating economically with one another, and their own long histories leaving the pre-Breaking world a distant memory. This balance of power is due for a shift, as one of the nations of Colmeris, the [[Trevult Imperium]] reveals its true colors under the newly-coronated [[Emperor Joachim]] and begins to take a heavier hand in geopolitics, initially under the guise of trying to stamp out piracy in order to "bring law to [[the Skies]]".

The newfound tension, both in terms of jurisdiction and militarism, only grows tighter as various [[Cartographer's Guild]] offices become flooded with reports that various [[ancient ruins]] may or may not contain the missing [[Stellarchiac Jewels]], ancient relics of [[Zodiac]] significance claimed to add legitimacy and great arcane power to the claims of the [[Noble House]] that possess them. Between treasure hunters, militiary resistance from the other nations, and the risk of the unification of [[the Pirate Nation]] for the first time in centuries, the Imperium has its work cut out for them.</text>
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