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Stellarchs of the Tarnished Skies is a techno-fantasy campaign setting and prototype environment for the TarnishedTale TTRPG engine. Envisioning a world of airships, high-handed pirates, and astrological magic, the setting presents game masters with a backdrop for court intrigue, high militarism, swashbuckling, dungeon delving, and sorcery in the world of Colmeris, a fantastic world ripped asunder by The Ancient Breaking, leaving its continents and islands adrift through seemingly limitless skies.

By the the present time period the setting focuses on, Colmeris has largely been resettled entirely, with its five major cultures more or less cooperating economically with one another, and their own long histories leaving the pre-Breaking world a distant memory. This balance of power is due for a shift, as one of the nations of Colmeris, the Trevult Imperium reveals its true colors under the newly-coronated Emperor Joachim and begins to take a heavier hand in geopolitics, initially under the guise of trying to stamp out piracy in order to "bring law to the Skies".

The newfound tension, both in terms of jurisdiction and militarism, only grows tighter as various Cartographer's Guild offices become flooded with reports that various ancient ruins may or may not contain the missing Stellarchiac Jewels, ancient relics of Zodiac significance claimed to add legitimacy and great arcane power to the claims of the Noble House that possess them. Between treasure hunters, militiary resistance from the other nations, and the risk of the unification of the Pirate Nation for the first time in centuries, the Imperium has its work cut out for them.